Gnav Trading Cards

Gnav Trading Cards Gnav Trading Cards Gnav Trading Cards Gnav Trading Cards Gnav Trading Cards Gnav Trading Cards Gnav Trading Cards
  • Gnav Trading Cards
  • Gnav Trading Cards
  • Gnav Trading Cards
  • Gnav Trading Cards
  • Gnav Trading Cards
  • Gnav Trading Cards
  • Gnav Trading Cards

$21.99

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Collect cards, trade them, and play Turf, a card game built into your server.

Players open packs, fill their binder, trade with each other and play real matches against other players or NPCs.

Cards live in the database, so a lost item, a crash or a dupe never costs anyone their collection.

πŸƒ Turf, a real card game

  • Five rounds. Both players plan at the same time, then the cards are revealed.
  • Fight over three turfs drawn from a pool of eight, each with its own rule, using a 12-card deck.
  • Sit at a table, challenge someone nearby, or practise against NPCs at three skill levels.
  • Optional cash or card stakes, off by default. Ratings and a server ranking.
  • New players get a tutorial match with on-screen notes and a borrowed deck, so they can play before owning a single card.

πŸ“¦ Collecting

  • Animated pack opening with the best card last.
  • Standard, foil and holo variants. Legendaries are full art.
  • A binder with search, filters, set progress and published pack odds.
  • 30 cards included, plus card shops, dumpster finds and an NPC collector who buys spares and posts a daily wanted list.

🀝 Trading

  • Both players see both sides of the offer live, can add cash, lock in and confirm.
  • A short wait after locking, so nobody gets rushed into a bad trade.
  • Walk away or disconnect mid-trade and nothing is lost.

πŸ”’ Your collection is safe

  • Cards belong to the character and are stored in the database. Losing the binder loses nothing.
  • A card pulled out as an item is a claim that can be redeemed once. If the item gets duplicated, the copy crumbles.
  • Every change goes in a ledger, and /tcgaudit checks cards against it.

πŸ›  Make your own cards

  • Add cards and sets in plain Lua files. You supply a picture and the frame is drawn for you.
  • Abilities are data, so custom cards need no code.
  • A warning on start flags cards that look too strong.
  • One export lets your own scripts hand out cards.

πŸ”Œ Fits your server

  • Qbox first, QBCore and ESX through open bridges.
  • ox_inventory or qb-inventory. ox_target, qb-target or no target at all.
  • Tables are created and upgraded on start. No SQL to import.
  • 16 languages. All assets ship in the resource, no CDN.

Open for you to edit: config, locales, framework and target bridges, hooks, the whole UI and every card file. The core is escrowed.

Requirements

  • ox_lib, oxmysql, OneSync
  • Qbox, QBCore or ESX
  • Server build 7290 or newer